30x commands
From Discworld MUD Wiki
This is a list of 30x GP to XP conversion commands for quick reference when building an alias. See the command list for idlechasing for a full list of commands.
Note that some commands have been excluded due to lack of practicality in an idling context.
Contents |
[edit] 30x Commands
| Command | GP cost | Targeted[1] | Requirements | Notes | |
|---|---|---|---|---|---|
[edit] Assassins | |||||
| Assess | 40 | Yes | |||
| Inhume | 100 | Yes | A rubber weapon | Can be performed on other players. | |
| Abscond | 40 | Yes | You must be in combat to use this command. | ||
| Ambush | 20 | No | |||
| Backstab | 90 | Yes | |||
| Conceal | 10 | No | An inventory item | ||
| Disable | 40 | No | A plain package (no TMs) | ||
| Hide | 10 | No | |||
| Palm | 10 | No | An item | ||
| Pick | 25 | No | A plain package, a lockpick | ||
| Probe | 20 | No | A plain package | ||
| Slip | 10 | No | An inventory item | ||
| Unconceal | 10 | No | A concealed inventory item | ||
| Unhide | 10 | No | Hiding | ||
[edit] Priests | |||||
| Bestow | varies | No | Consecrated faith rod or item that's prepared for a ward | ||
| Consecrate | 50 | No | Unconsecrated item, high altar | The wearable holy symbol of another god is reusable for this | |
| Scour | 50 | No | Warded item, item with remembered place, or faith rod; high altar | ||
| Ritual Bury (Shroud, Envalise, etc.) | 50 / corpse | No | Corpses that haven't been (ritually) buried | Corpses cannot be used again even if the ritual burial failed. | |
[edit] Thieves | |||||
| Abscond | 40 | Yes | You must be in combat to use this command. | ||
| Ambush | 20 | No | |||
| Backstab | 90 | Yes | |||
| Case | 20 | Yes | |||
| Conceal | 10 | No | An inventory item | ||
| Disable | 40 | No | A plain package (no TMs) | ||
| Hide | 10 | No | |||
| Palm | 10 | No | An item | ||
| Pick | 25 | No | A plain package, a lockpick | ||
| Plant | 10 | Yes | An inventory item | ||
| Probe | 20 | No | A plain package | ||
| Rifle | 20 | Yes | |||
| Scope | 20 | No | A shop | ||
| Slip | 10 | No | An inventory item | ||
| Steal | 45 | Yes | Cannot be done in Ankh-Morpork by non-thieves. | ||
| Unconceal | 10 | No | A concealed inventory item | ||
| Unhide | 10 | No | Hiding | ||
[edit] Warriors | |||||
| Bash | 35 | Yes | A bash-capable blunt weapon | ||
| Beat | 20 | Yes | An armed opponent | ||
| Behead | 45 | Yes | |||
| Chop | 35 | Yes | A chop-capable axe or similar | ||
| Crush | 45 | Yes | A crush-capable blunt weapon | ||
| Feint | 15 | Yes | |||
| Guard | 10 | No | |||
| Hack | 35 | Yes | A hack-capable axe/heavy-sword | ||
| Iai | 60 | Yes | A sheathed sword | This is used for starting combat, not during combat | |
| Impale | 45 | Yes | An impale-capable piercing weapon | ||
| Judge | 25 / item | No | Up to two weapons | ||
| Pierce | 35 | Yes | A large piercing weapon | ||
| Riposte | 25 | Yes | Must have combat response set to parry. | ||
| Shove | 30 | Yes | |||
| Slash | 35 | Yes | A slash-capable dagger or small sword | ||
| Slice | 35 | Yes | A slice-capable sword or similar | ||
| Smash | 35 | Yes | A smash-capable heavy blunt weapon | ||
| Stab | 35 | Yes | A stab-capable piercing weapon | ||
| Track | 9 | Yes | Player or npc not in the room | See track for limitations and suggestions for targets | |
| Trip | 30 | Yes | |||
| Vurdere | 25 / item | No | Up to 10 pieces of armour | ||
| Warcry | 10 | No | Only the preparation part of a warcy is 30x; actually warcrying is 15x | ||
| Warpaint | 20 | Yes | ~1 oz paint (consumed) | Can target self, but failure causes gp drain. | |
[edit] Witches | |||||
| Brew | 15 | No | vessel with unbrewed tea, fire source | Stop right away so the tea stays unbrewed. Known fire sources are not portable. | |
| Circle | 100 | No | Occult_paraphernalia below 300 ma.sp.sp bonus | Can only be done in large rooms or outdoors. | |
| Convince | 30 | No | a bonded large hag stone | With less than 300 bonus in convoking the stone can explode often. | |
| Fade | 25 | No | Fading out is not necessary and doesn't generate gp. | ||
| Gaze | 30 | No | vessel and a fresh mix of water and ink (gets stale fast) | Needs a target to gaze, any player or npc not in the room. | |
| Hedgehog | 55 | No | vessel with alcohol (consumed) | Stop right away to only take a deep breath, this is safe in AM and with npcs. | |
| Imbue | crystal gp + spell gp | Yes | a large crystal (100 gp) or a small crystal (50 gp), a spell in memory | Imbue a spell that doesn't fit in crystals to reuse it. | |
| Mock | Varies | Yes or a talisman | a talisman for 100 gp or group members for 25 + 25 x groupmates gp | Only worth mocking people if you can do at least 4 at once--otherwise using a talisman is equal or better. | |
| Squint | Up to 30 | Yes | a living thing | The peering method uses the maximum of 30 gp. | |
| Tempt | 20 + 20 if fruit taken | Yes | a living thing, a piece of fruit | Shoulder pets or fireflies make good targets since they don't take the fruit. | |
[edit] Wizards | |||||
| Octograve | 50 | No | A staff | ||
| Recharge | varies | No | An artifact, a power source | Changed to only use gp if successful. The power sources are costly or time consuming and too many charges makes artifacts explode. | |
| Scribe | spell gp | No | A quill, paper, a spell in memory | ||
[edit] Footnotes
- ↑ These commands require an NPC or player target to execute. See Portable NPCs and Training Dummies for more information.
