Ankh-Morpork

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Ankh-Morpork

Ankh-Morpork, Ankh-Morpork, the city so good they called it Ankh-Morpork.

Features of Ankh-Morpork

  • The Mended Drum
  • The Palace, where you can create clubs and families, and read the non-guild boards
  • The Dysk, where you can watch plays written by players or write your own
  • The Apothecary Gardens, where you can join Pishe, buy more lives, or simply swim around
  • A real estate agency where you can bid to rent a house or shop
  • Offices for both in-game Newspapers, where you can buy papers or do reporter/editor activites
  • Two vaults where you can store your items--Nella's south of the Plaza of Broken Moons, and Jonas's in the north part of the city, somewhat east of centre, on The Ridings
  • The Shades, where you can get your weapons stolen and your throat slit

Ankh-Morpork also has a place for each guild:

Crime and Punishment

  • Ankh-Morpork Council rules
  • Theft by non-thieves is punished by Thieves Guild heavies (npcs) with escalating punishments for repeated offenses.
  • Various other things are punishable by the Watch if you are seen doing them. (Watchmen will pursue you and tell you to surrender/give up and then attack you after a short wait. You can "give up", at which point you're sent to jail for a time (which varies based on what you did and how much), then let out.) These things include:
    • Attacking a watchman
    • Fighting in public
    • Impersonating a watchman (presumably wearing their stuff/badges)
    • Insulting a watchman
    • Molesting a watchman (as described in the "felt the force" achievement)
    • Murder
    • Public miming
    • Resisting arrest
    • Vandalism (tearing down wanted posters or breaking street lights)
  • Witches singing the Hedgehog Song get prosecuted by the musicians' guild who do not refrain from corporal punishment including death.

See also

External Links

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