Condition
From Discworld MUD Wiki
The condition command tells you how much an item is damaged. It can be used on multiple items at once, or even on "all".
Contents |
Using the command
There are several available syntaxes:
condition <item(s)> damaged sorting {up|down}
condition <item(s)> sorting {up|down}
condition <item(s)> damaged
condition <item(s)>
The "damaged" argument will cause it to ignore items in excellent condition.
Note that you can use "damaged" as an adjective for other commands; i.e., "fix damaged weapon" or "locate damaged things". Using the adjective damaged will find items that condition damaged will not find, those items that have excellent condition but are not at 100 % of their total condition.
Adding "sorting up" will cause it to list the items from most damaged to least damaged, while adding "sorting down" will cause it to list them from least damaged to most damaged.
Condition stages
| % of total condition | Item is <condition> |
|---|---|
| 91 - 100 | in excellent condition. |
| 81 - 90 | in very good condition. |
| 71 - 80 | in good condition. |
| 61 - 70 | in decent condition. |
| 51 - 60 | in fairly good condition. |
| 41 - 50 | in fairly poor condition. |
| 31 - 40 | in poor condition. |
| 21 - 30 | in really poor condition. |
| 11 - 20 | in very poor condition. |
| 1 - 10 | in atrocious condition. |
| < 1 | a complete wreck. |
Some items have no condition.
Changing condition
Weapons get damaged when you fight with them. Clothing and armour gets damaged when you're hit on the part of the body it covers. Failing a step during finesmithing will also damage the item you're working on. Polishing engraving off of an item damages it a bit. A failure of Gryntard's Feathery Reliever can damage the item.
If something is damaged too much, it will break (disappear completely) and be permanently lost (if a container breaks this way, the contents will spill out into your inventory).
You can improve an item's condition with the following means:
| Method | Objects that can be repaired |
|---|---|
| Fix in a smithy or a thieves' guild launder room | Metal items, weapons and cloth armours |
| Repair in a woodworking shop or a thieves' guild launder room | Wooden things |
| Leatherwork in a tannery or a thieves' guild launder room | Leather things |
| Sew with a sewing needle and sinew thread | Leather things |
| Sew with a sewing needle and cloth thread | Cloth things |
| Place on Gapp's low altar | Clothes (cloth or leather) |
| Mend (Ritual) | Cloth things |
| Service npcs | Clothes, maybe others |
You can directly locate most of these types of items in your inventory except for metal where you need to locate steel, locate iron, etc.
While fix was once changed to only work on metal items it was changed to work on weapons as well because it was deemed too significant a
You can improve clothing's condition by putting it on the low altar of Gapp in Ankh-Morpork--this takes faith gp, and the more gp is spent, the more the item will be repaired.[research] (Leather items usually can't be improved this way, and will just fall off the altar with no result.)
