Consider
From Discworld MUD Wiki
There's nothing to say that the Disc's own help file doesn't, except to emphasise how rough the command is. Rumour has it the most influential component is your HP.
- A dog considered a lot weaker, but was able to shred me. (This may have been because I didn't have the skills to keep parrying an unarmed opponent.)
- Switching from a twenty pound mail hauberk to a thirty pound jazerant didn't seem to make a difference in considers.
- Unholding/holding weapons varies consider depending on a persons skills. For example, Imperial Guards will typically judge one or two notches lower until they draw their weapons. The same applies for the Hashishim in Djelibeybi.
- There's plenty of room - tens of bonus - in which a meleeist will be quagmired in ambiguous 'about equal' territory.
- Once upon a time, you could give items to NPCs. Once you gave enough stuff to them, they would consider easier. This likely coincides with the dex loss from burden or due combat penalties from burden. However, you can no longer do this but you may be able to plant heavy items on them as well such as hundreds of AM pence. This may have been fixed.
- Another interesting oddity is that NPCs will sometimes consider differently Very briefly when they first appear, regardless of equipment. It may be that the stats/skills for the NPC have not been set yet.
Don't forget consider covert for a way of TM'ing co.po as this has no skill prerequisites!
