Endorphin's Floating Friend
From Discworld MUD Wiki
| Endorphin's Floating Friend | |
|---|---|
| Spell information | |
| Guild | Wizards |
| Type | Defensive |
| GP cost | 30 |
| Mind space | 20 |
| Components | A shield |
| Tome | Introeductyon too thee Strukture of thee Multyverss |
Endorphin's Floating Friend (abbreviated as EFF) is a first order defensive spell which floats a shield around the caster.
The shield will automatically protect against attacks and remain floating around the caster until it is knocked out of orbit.
Contents |
[edit] Spell details
This spell costs 30 GP to cast and takes up 20 units of mind space.
[edit] Skills
The following skills are used in the stages of this spell:
[edit] Components
A shield is required to lift into orbit, which can either be in the caster's inventory or on the ground. Once floating it can no longer be used as an item until it is knocked out of orbit.
[edit] Casting messages
Details needed.
- Casting (when holding the shield)
You prepare to cast Endorphin's Floating Friend on the medium metal shield. You clasp the medium metal shield protectively. You hold the medium metal shield out and move it around in a circle. You suggest to the <shield> that it might like to do this of its own accord.
Casting
You prepare to cast Endorphin's Floating Friend on the <shield>. You rock the <shield> gently with your foot. You suggest how nice it is to fly to the <shield>. You suggest to the <shield> that it might like to do this of its own accord.
Success
The <shield> begins to float around you.
- Failure
Smoke starts pouring from your hands! You cough and gag on the smoke. The smoke clears.
What others see
[edit] Effects
- When looking at the shielded person
It adds the following line into the description
He has a <shield> floating around <him/her>.
[edit] Effectiveness
The effectiveness in blocking attacks is determined by the weight of the shield, i.e. a large wall shield will be much harder to knock down than a small wooden shield. As this is the case, it is much harder to successfully float a heavy shield than a light one.
The ability to float a shield is determined by the caster's bonus in magic.methods.physical.binding and the shield weight. The ability to control a shield is determined by the caster's bonus in magic.spells.defensive and the shield weight. Insufficient skill to control a shield will mean that the shield will fail to block attacks, and ability to cast the spell on a given shield does not guarantee that the shield will block efficiently for the caster.
- In combat - too late
Your <shield> is too late to block the <opponent>'s attack.
Below is a list of shields and suggested magic.spells.defensive bonuses (compiled from tables by Sekiri and Sined). The first bonus column is what would give a fairly decent block rate with some chance of tms, whereas the second column is closer to maximum effectiveness.
| Shield | Weight (lb) | Bonus | Effective Blocking |
|---|---|---|---|
| Small leather shield | 2 | ||
| Medium leather shield | 4 4/9 | 80 | 100 |
| Wooden Djelian shield | 5 5/9 | 110 | 130 |
| Small wooden shield | 6 6/9 | 120 | 140 |
| Small metal shield / Cloud dragon shield | 8 8/9 | 150 | 170 |
| Ephebian round shield | 10 | 160 | 180 |
| Medium bone shield / Kushi umbrella | 11 1/9 | 170 | 190 |
| Medium wooden shield | 13 3/9 | 190 | 210 |
| Antique round shield | 15 5/9 | ||
| Medium metal shield / Thousand rose shield / Portable running water shield | 17 7/9 | 260 | 280 |
| Large wooden shield | 20 | 290 | 320 |
| Oval bronze shield | 21 1/9 | 305 | 335 |
| Large metal shield / Three star shield | 26 6/9 | 360 | 390 |
| Tsortean metal shield | 27 7/9 | 410 | 450 |
| Large Copper Wall Shield (Custom made - Premium) | 32 | 500 | 530 |
| Enormous spider carapace | 35 4/9 | 600 |
The weight of custom shields varies according to size, material and quality. The following table gives approximate weights for the various combinations.
[edit] Custom Shields
These shields can be ordered at Ug Ogg's Custom armour shop in the Djelian Guard Guildhouse, Djelibeybi. It can be found at the north-east end of Djelibeybi near the Palace. The weights of the various combination of shield, materials and qualities are as follows.
| Size | Material | Quality | ||||
|---|---|---|---|---|---|---|
| Inferior | Low | Medium | High | Premium | ||
| Small | ||||||
| Leather | 3 | 3 | 3 | 3 | 3 | |
| Bone/wood | 4 | 5 | 5 | 5 | 5 | |
| Everything else | 8 | 8 | 8 | 9 | 9 | |
| Silver/copper | 9 | 10 | 10 | 11 | 11 | |
| Medium | ||||||
| Leather | 6 | 6 | 7 | 7 | 7 | |
| Bone/wood | 9 | 10 | 10 | 11 | 11 | |
| Everything else | 16 | 16 | 17 | 18 | 19 | |
| Silver/copper | 19 | 20 | 21 | 22 | 23 | |
| Large | ||||||
| Leather | 8 | 9 | 9 | 10 | 10 | |
| Bone/wood | 13 | 13 | 14 | 15 | 16 | |
| Everything else | 22 | 23 | 24 | 25 | 26 | |
| Silver/copper | 26 | 27 | 29 | 30 | 32 | |
[edit] Notes
- As well as being hit by strong melee attacks, a floating shield can be knocked out of orbit using the spell Frygellhan's Fiendish Orbit Disruptor. This is useful if you need to retrieve a shield from orbit without entering combat. Note that casting this spell on an NPC wizard using EFF will initiate combat, and the spell is pk-checked when cast on other players.
- Mother Brynda's Call of Gravity can also be used by witches to de-orbit shields.
- Shields while in orbit cannot be used to cast Transcendent Pneumatic Alleviator.
[edit] See also
- Grammer Scorbic's Household Guard
- Frygellhan's Fiendish Orbit Disruptor
- Mother Brynda's Call of Gravity
