Fighting.melee.axe
From Discworld MUD Wiki
| Fighting.melee.axe | ||||||||||||||
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| Short form | ||||||||||||||
| Fi.me.ax | ||||||||||||||
| Stat dependencies | ||||||||||||||
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| Skill tree | ||||||||||||||
| Fighting | ||||||||||||||
| melee | ||||||||||||||
| axe | ||||||||||||||
| Skill in TM wiki | ||||||||||||||
Fighting.melee.axe is the skill used to determine a player's ability in melee combat with an axe. Specifically, it affects:
- The chance to hit an opponent with an axe.
- The action point cost of using an axe.
- The damage caused by a successful hit with an axe.
[edit] Primaries
The following groups have this skill as a primary:
- Warriors - the following specialisations:
