Healing rose
From Discworld MUD Wiki
Healing roses are roses which provide a healing effect when sniffed.
Contents |
[edit] Acquisition
To find healing roses:
- Go to the mansion on Ibis Parade in Djelibeybi.
- Enter the garden inside the mansion, in the middle of the ground floor.
- At the four corners of the garden are rose bushes, use 'pluck rose' to get a rose from them.
Each rose bush yields 2-3 roses before becoming empty; it takes approximately 30 minutes for a bush to regenerate its roses.
[edit] Quality
The quality of a rose depends on the crafts.husbandry.plant.herbal bonus of the picker. Possible qualities are indicated by the level of surety one observes on picking a rose, and are as follows (from worst to best):
- You look among the bushes and pick a rose that you think might just possibly provide some healing effect.
- You look among the bushes and pick a rose that you think should provide some healing effect.
- You look among the bushes and pick a rose that you think will provide some healing effect.
- You look among the bushes and pick a rose that you are sure will provide some healing effect.
- You look among the bushes and pick a rose that you are absolutely certain will provide some healing effect.
[edit] Using roses
Roses can be used by 'smell'ing them. This does not consume any GP, and may be performed without penalty or interruption during combat.
Each rose can be smelled a limited number of times (between 8 and 14, possibly affected by quality[research]) before it becomes exhausted.
- Active roses display the message 'You breathe deeply of the delightful fragrance of the purple rose' when smelled.
- Exhausted roses display the message 'You breathe deeply of the somewhat faded fragrance of the purple rose' when smelled.
- It's not possible to tell the difference between active and exhausted roses by looking at them.
[edit] Effects
The effects of healing roses are similar to those of healing tea - they increase the HP regeneration rate for a period of time. If the player reaches full health, then the effect immediately wears off, otherwise the effects last for a duration dependent on the rose's quality.
[edit] Healing rates
Approximate regeneration rate increase and duration per rose are as follows:
| Surety | HP regen/s increase per rose | Duration per rose (seconds) |
|---|---|---|
| think might just possibly | ||
| think should | ||
| think will | 1.43 | 50 |
| sure will | 1.61 | 57 |
| absolutely certain will |
[edit] Stacking
If roses are stacked (either by sniffing multiple roses or the same rose more than once), then the results are as follows:
- HP regen improvements are added
- Durations are added
- Therefore total healing increases quadratically - 2 stacked roses provide 4x the total healing of one; 3 stacked roses provide 9x the healing of one, and so on.
[edit] Other notes
- A maximum of 5 healing roses can be braided into someone's hair.
- Healing roses gradually wither over time. Neither drying nor pickling prevent this.
- Withered roses appear to retain their healing powers until you exhaust them by using them.
