No-portal zone
From Discworld MUD Wiki
A no-portal zone is somewhere you cannot normally get to by portaling, flying, or passaging. Generally, it's also impossible to leave by these methods.
No-portal zones include:
- Vaults (inside the vault), Apex Club rooms, and certain guild areas
- Parts of the Snail in Bes Pelargic.
- The Isle of Tonahamen and a very large part of the surrounding ocean. The T-shop stops here occasionally.
- The T-shop.
- The Pishe Waterpark. The restriction applies to entering the water park, not leaving. (The advancement room is a full no-portal zone.)
- The center of the garden (hidden) in the Sto Lat Artificers' Academy, and The Hammered Cat tavern inside it.
- The Agatean family estates. The restriction only applies to entering the estate, not to leaving.
- The Pictsie Barrows island in the Ramtops.
- The Djelibeybi real estate agency.
- Inside the capture the flag castle (everywhere but the moat)
- The beer garden of The Bucket.
- The Endless Halls maze.
- A crystal sphere.
- The Djelibeybi crocodile pit (a punishment location for killing priests/priestesses/cats in DJB).
- The insides of carriages.
- The lower part of the Grflx caves.
- Wu Ping Liu's Advertising Agency
