From Discworld MUD Wiki
A handy reference list for some of Discworld's aspects.
Octarine
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Enchantment stages
- It occasionally pulses with octarine light.
- It emits a slight octarine glow.
- It softly pulses in dull octarine shades.
- It gives off a steady, but dull, octarine glow.
- It gives off a steady octarine glow.
- It glows an intense octarine.
- It emits a bright octarine colour.
- It brightly pulses octarine.
- It glows brilliant octarine shades.
- It radiates pure octarine brilliance.
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Delude stages
- It has a faint octarine shadow about it that disappears if you look at it squarely.
- It has a faint octarine shadow about it.
- It has an octarine shadow about it that flickers occasionally out of the corner of your eye.
- It has a flickering octarine shadow about it.
- It has a flickering octarine haze about it.
- It has the hazy octarine sparkle of a magical talisman.
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Types
| Colour
| Effect
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| Amethyst
| Firefly
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| Amber
| Bug shield
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| Aquamarine
| Water resistance
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| Emerald
| Earmuffs
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| Jet
| Anti-scry
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| Ruby
| Anti-tempt
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Stages
- Crystal breaks.
- Crystal clear with a faint hint of colour.
- Crystal clear with a small coloured heart.
- Nearly clear with a faint cloud of colour.
- Clearing and has a swirling cloud of colour.
- Filled with a swirling cloud of colour.
- A swirling colour.
- Solid colour.
- Solid, shimmering colour.
- Solid, shining colour.
- Brilliant colour.
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% of total condition | Item is <condition>
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| 91 - 100 | in excellent condition.
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| 81 - 90 | in very good condition.
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| 71 - 80 | in good condition.
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| 61 - 70 | in decent condition.
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| 51 - 60 | in fairly good condition.
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| 41 - 50 | in fairly poor condition.
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| 31 - 40 | in poor condition.
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| 21 - 30 | in really poor condition.
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| 11 - 20 | in very poor condition.
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| 1 - 10 | in atrocious condition.
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| < 1 | a complete wreck.
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Roleplaying mode skills
| Bonus | Description
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| 0-50 | Novice
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| 51-100 | Apprentice
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| 101-200 | Competent
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| 201-300 | Proficient
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| 301-350 | Skilled
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| 351-400 | Adept
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| 401-500 | Expert
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| 501+ | Master
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Roleplaying mode languages
| Ability | Description
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| 0-15 | Novice
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| 16-30 | Apprentice
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| 31-45 | Competent
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| 46-60 | Proficient
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| 61-75 | Skilled
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| 76-85 | Adept
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| 86-95 | Expert
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| 96-100 | Master
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Fence specialisation
| Fence
| Location
| Specialisation
| Notes
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| Dodgy Bill
| Mad Stoat
| Weapons
| "Guild" fence
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| Artemis Felon
| Genua
| Weapons
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| Tiffany Glitter
| Pekan Ford
| Armour/clothes
| "Guild" fence
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| Shifty Jim
| AM, Thieves' Guild
| Armour/clothes
| "Guild" fence
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| Notorious Jones
| Bes Pelargic
| Jewellery
| "Guild" fence
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| Mariania
| Genua
| Armour/clothes
| "Guild" fence
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| Ragman
| Sto Lat
| Sto Lat gems
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| Jak Raplin
| AM, Troll's Head
| Weapons
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| Scrakkik
| Djelibeybi
| Armour/clothes
| "Guild" fence
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| Sol
| AM, Thieves' Guild
| Jewellery
| "Guild" fence
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Liquid units
Vessel fullness description
| % filled | Description
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| 1-12 | It is almost empty.
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| 13-37 | It is about one-quarter full.
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| 38-62 | It is about half full.
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| 63-87 | It is about three-quarters full
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| 88-95 | It is almost full.
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| 96-100 | It is completely full.
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Vessel fullness adjectives
These determine when you can, for example, "locate totally full jar", "locate totally bottles", "locate kept full things", etc.
| % filled | Adjectives
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| 0-4 | Totally empty
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| 5-13 | Empty
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| 65-94 | Full
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| 95-100 | Totally full
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