Research:Climbing gloves
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I compared full skills before and while wearing climbing globes. The following were the skills that changed. There were no stat loss due to burden.
Skill lvl base with diff adventuring.movement.climbing.tree 101 183 207 +24 adventuring.movement.climbing.rock 151 207 251 +44 adventuring.movement.climbing.rope 126 195 219 +24 covert.manipulation.palming 49 175 149 -26 covert.manipulation.passing 46 172 146 -26 covert.manipulation.sleight-of-hand 149 236 210 -26 covert.manipulation.stealing 106 213 187 -26 magic.items.held.broom 300 316 294 -22 magic.items.worn.ring 300 316 294 -22 |
My stats: C 8, D 12, I 16, S 16, W 13. Frazyl 01:39, 18 January 2010 (UTC)
The bonuses and penalties aren't always the same... here are mine:
Skill lvl base with diff adventuring.movement.climbing.tree 53 161 182 +21 adventuring.movement.climbing.rock 44 152 193 +41 adventuring.movement.climbing.rope 26 113 134 +21 covert.manipulation.palming 27 117 90 -27 covert.manipulation.passing 43 153 126 -27 covert.manipulation.sleight-of-hand 9 45 18 -27 covert.manipulation.stealing 287 284 257 -27 magic.items.held.broom 5 27 4 -23 magic.items.worn.ring 5 27 4 -23 |
My stats were the same throughout, and are C 12, D 11, I 15, S 11, W 16.
I suspect it doesn't have to do with your bonus in the relevant skills, because if it did then I wouldn't expect the penalty to be the same for widely varying skills (with the co.ma skills all having the same penalty as each other). So, it seems likely to me that it depends on stats, probably dex.
--Ilde 03:17, 18 January 2010 (UTC)
Well we can try with stat penalties to see if it changes something. Or maybe it's just a percentage of the total bonus? Frazyl 03:28, 18 January 2010 (UTC)
With -1 dex: C 8, D 11 (-1), I 16, S 16, W 13.
Skill lvl base with diff adventuring.movement.climbing.tree 101 179 202 +23 adventuring.movement.climbing.rock 151 203 246 +43 adventuring.movement.climbing.rope 126 192 215 +23 covert.manipulation.palming 49 173 146 -27 covert.manipulation.passing 46 169 142 -27 covert.manipulation.sleight-of-hand 149 232 205 -27 covert.manipulation.stealing 106 210 183 -27 magic.items.held.broom 300 314 292 -22 magic.items.worn.ring 300 314 292 -22 |
So the bonus impact did change, but not for the magic ones... Those I have pretty high. Frazyl 03:50, 18 January 2010 (UTC)
Skill lvl base with diff adventuring.movement.climbing 139 201 adventuring.movement.climbing.tree 108 187 211 +24 adventuring.movement.climbing.rock 160 212 256 +44 adventuring.movement.climbing.rope 149 206 230 +24 covert.manipulation 92 205 covert.manipulation.palming 50 176 150 -26 covert.manipulation.passing 50 176 150 -26 covert.manipulation.sleight-of-hand 164 245 219 -26 covert.manipulation.stealing 106 213 187 -26 magic.items 199 261 magic.items.held.broom 300 316 294 -22 magic.items.worn.ring 300 316 294 -22 |
C 8, D 12, I 16, S 16, W 13
A bit later, small variations didn't change the impact for me, weakly supporting the idea that stats are involved instead of base bonus.
If it's based on stats it might be linked to the mix for the skills:
- adventuring.movement.climbing is CCDDS
- covert.manipulation is DDISS
- magic.items is DIIWW
With thief's daggers: C 8, D 13 (1), I 16, S 16, W 13 it gives me climbing +24/+44, manipulation -26, items -22 so no change.
With : C 5 (-3), D 12, I 19 (3), S 16, W 15 (2) it gives me climbing +24/+44, manipulation -26, items -21, so only items 1 point less penalty. --Frazyl 03:38, 1 April 2011 (UTC)
[edit] New test
Checking again to verify it's still does the same thing with normal stats con 8, 12 dex, int 16, str 16, wis 13 reveals the following changes:
| Skill | Level | Bonus before | Bonus after | Change | Level multiplier |
|---|---|---|---|---|---|
| covert.manipulation.palming | 50 | 176 | 150 | -26 | 0.7 |
| covert.manipulation.passing | 50 | 176 | 150 | -26 | 0.7 |
| covert.manipulation.sleight-of-hand | 169 | 247 | 221 | -26 | 0.72 |
| covert.manipulation.stealing | 166 | 246 | 220 | -26 | 0.72 |
| magic.items.held.broom | 300 | 316 | 294 | -22 | 0.86 |
| magic.items.worn.ring | 300 | 316 | 294 | -22 | 0.86 |
| adventuring.movement.climbing.tree | 108 | 187 | 211 | +24 | 1.48 |
| adventuring.movement.climbing.rock | 165 | 214 | 258 | +44 | 1.56 |
| adventuring.movement.climbing.rope | 151 | 207 | 231 | +24 | 1.35 |
As in Research:Climbing shoes I tried to match the new bonus with a multiplier to the original level that would give this bonus.
This doesn't work too well with Ilde's values so in addition to the multiplier there must be a value added or removed to the bonus like for watching. --Frazyl 07:40, 7 August 2011 (UTC)
Here my values (con 9, dex 13, int 22, str 13, wis 8):
| Skill | Level | Bonus before | Bonus after | Change | Level multiplier |
|---|---|---|---|---|---|
| covert.manipulation.palming | 40 | 166 | 140 | -26 | |
| covert.manipulation.passing | 41 | 167 | 141 | -26 | |
| covert.manipulation.sleight-of-hand | 62 | 190 | 164 | -26 | |
| covert.manipulation.stealing | 78 | 199 | 173 | -26 | |
| magic.items.held.broom | 300 | 309 | 290 | -19 | |
| magic.items.worn.ring | 300 | 309 | 290 | -19 | |
| adventuring.movement.climbing.tree | 50 | 157 | 180 | +23 | |
| adventuring.movement.climbing.rock | 83 | 178 | 221 | +43 | |
| adventuring.movement.climbing.rope | 80 | 177 | 200 | +23 |
Not sure how to calculate the multiplier so I left it for you to fill in. --Gunde 13:42, 7 August 2011 (UTC)
Here's some more data with stats and skills for what its worth
Here's with base stats of: con 10, dex 16, int 10, str 20, wis 9
| Skill | Level | Bonus before | Bonus after | Change | Level multiplier |
|---|---|---|---|---|---|
| covert.manipulation.palming | 102 | 221 | 196 | -25 | |
| covert.manipulation.passing | 102 | 221 | 196 | -25 | |
| covert.manipulation.sleight-of-hand | 100 | 220 | 195 | -25 | |
| covert.manipulation.stealing | 134 | 240 | 215 | -25 | |
| magic.items.held.broom | 15 | 71 | 46 | -25 | |
| magic.items.worn.ring | 50 | 152 | 127 | -25 | |
| adventuring.movement.climbing.tree | 316 | 328 | 353 | +25 | |
| adventuring.movement.climbing.rock | 170 | 247 | 293 | +46 | |
| adventuring.movement.climbing.rope | 150 | 236 | 262 | +26 |
Here's with a bronze helm:
con 7, dex 16, int 13, str 20, wis 11
| Skill | Level | Bonus before | Bonus after | Change | Level multiplier |
|---|---|---|---|---|---|
| covert.manipulation.palming | 102 | 227 | 202 | -25 | |
| covert.manipulation.passing | 102 | 227 | 202 | -25 | |
| covert.manipulation.sleight-of-hand | 100 | 225 | 200 | -25 | |
| covert.manipulation.stealing | 134 | 246 | 221 | -25 | |
| magic.items.held.broom | 15 | 78 | 54 | -24 | |
| magic.items.worn.ring | 50 | 167 | 143 | -24 | |
| adventuring.movement.climbing.tree | 316 | 303 | 331 | +28 | |
| adventuring.movement.climbing.rock | 170 | 229 | 277 | +48 | |
| adventuring.movement.climbing.rope | 150 | 219 | 247 | +28 |
Here's with a flat cap:
con 10, dex 16, int 12, str 17, wis 12
| Skill | Level | Bonus before | Bonus after | Change | Level multiplier |
|---|---|---|---|---|---|
| covert.manipulation.palming | 102 | 219 | 194 | -25 | |
| covert.manipulation.passing | 102 | 219 | 194 | -25 | |
| covert.manipulation.sleight-of-hand | 100 | 218 | 193 | -25 | |
| covert.manipulation.stealing | 134 | 237 | 212 | -25 | |
| magic.items.held.broom | 15 | 78 | 54 | -24 | |
| magic.items.worn.ring | 50 | 167 | 143 | -24 | |
| adventuring.movement.climbing.tree | 316 | 320 | 346 | +26 | |
| adventuring.movement.climbing.rock | 170 | 241 | 287 | +46 | |
| adventuring.movement.climbing.rope | 150 | 231 | 257 | +26 |
Here's with lowest con and str I can get holding beads then wearing a flat cap, and wearing bronze helm in that order one at a time:
con 3, dex 13, int 12, str 15, wis 12
| Skill | Level | Bonus before | Bonus after | Change | Level multiplier |
|---|---|---|---|---|---|
| covert.manipulation.palming | 102 | 206 | 180 | -26 | |
| covert.manipulation.passing | 102 | 206 | 180 | -26 | |
| covert.manipulation.sleight-of-hand | 100 | 205 | 179 | -26 | |
| covert.manipulation.stealing | 134 | 223 | 197 | -26 | |
| magic.items.held.broom | 15 | 76 | 52 | -24 | |
| magic.items.worn.ring | 50 | 164 | 140 | -24 | |
| adventuring.movement.climbing.tree | 316 | 230 | 254 | +24 | |
| adventuring.movement.climbing.rock | 170 | 174 | 218 | +44 | |
| adventuring.movement.climbing.rope | 150 | 166 | 190 | +24 |
I can get much more variations if you want. --Baldarov 15:52, 7 August 2011 (UTC)
Ok I did some more research and found that varying wisdom from 13 down to 1 did not in any way alter the amount of modifications from the base of con 8, dex 12, int 16, str 16, wis 13. It is therefore likely that wisdom has no impact.
I'm not sure how to reduce intelligence significantly. A wizard could cross-contemplate several times to bring it down to 1, wait until it grows back to 2 and all in between.
Testing strength without knowing the impact of intelligence to use the flat cap seems difficult, maybe a cold (poke Pewsey) might work in a cold room...
For constitution there's the Ohulan Cutash doctor.
I got dexterity down to 4 by having Nanny Ogg break both my legs (-3 each) then burden at 75% (-2) and on the next run down to -5 dexterity by eating a hundred year old egg but it left me at -3 until I logged out.
So here's the results. (The raw data is both boring and very large.)
The bonuses in the trees of stealth or magic were the same for the same dex.
The stats that didn't change were con 8, int 16, str 16, wis 13.
For the climbing gloves, for a varying dexterity:
| Skill category | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Stealth | -30 | -30 | -29 | -29 | -29 | -28 | -28 | -28 | -27 | -27 | -27 | -26 | -26 |
| Magic | -22 for all | ||||||||||||
| climbing.tree/rope | 18 | 19 | 19 | 20 | 20 | 21 | 21 | 22 | 22 | 23 | 23 | 24 | 24 |
| climbing.rock | 38 | 39 | 39 | 40 | 40 | 41 | 41 | 42 | 42 | 43 | 43 | 44 | 44 |
For the climbing footwear, for a varying dexterity:
| Skill category | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Stealth | -25 | -25 | -24 | -24 | -24 | -23 | -23 | -23 | -22 | -22 | -22 | -21 | -21 |
| climbing.tree | 16 | 17 | 17 | 18 | 18 | 19 | 19 | 20 | 20 | 21 | 21 | 22 | 22 |
| climbing.rock | 33 | 34 | 34 | 35 | 35 | 36 | 36 | 37 | 37 | 38 | 38 | 39 | 39 |
So now we just need results for intelligence, constitution and strength. --Frazyl 10:21, 8 August 2011 (UTC)
For varying intelligence by escaping scrolls there's only variations for magic skills so only for climbing gloves.
| Skill category | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Magic | -30** | -29** | -29** | -28** | -28 | -27* | -27 | -26 | -26* | -25* | -25 | -24 | -24 | -23 | -23 | -22 |
- *: Interpolated.
- **: Extrapolated.
There were a few missing values but I think the sequence is obvious enough. --Frazyl 08:54, 22 August 2011 (UTC)
I tested constitution from 5 to 8 and it had no impact. --Frazyl 23:50, 15 September 2011 (UTC)
For strength I only got a few because the cold/hypothermia didn't want to drop my stats much for some reason. Only climbing skills were affected.
For the climbing gloves
| Skill | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| climbing.tree/rope | 16* | 17* | 17* | 18* | 18* | 19* | 19* | 20* | 20* | 21* | 21* | 22* | 22 | 23 | 23 | 24 |
| climbing.rock | 36* | 37* | 37* | 38* | 38* | 39* | 39* | 40* | 40* | 41* | 41* | 42* | 42 | 43 | 43 | 44 |
- *: Extrapolated.
For the climbing footwear
| Skill | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| climbing.tree | 14* | 15* | 15* | 16* | 16* | 17* | 17* | 18* | 18* | 19* | 19* | 20* | 20 | 21 | 21 | 22 |
| climbing.rock | 31* | 32* | 32* | 33* | 33* | 34* | 34* | 35* | 35* | 36* | 36* | 37* | 37 | 38 | 38 | 39 |
- *: Extrapolated.
By the way boosting stats with stat items do not improve these changes when wearing climbing things, only stat drops change the values. --Frazyl 05:14, 16 September 2011 (UTC)
[edit] Formulas
The following formulas fit the available data, except Baldarov's base stats diffs which can't be right anyway since tree and rope are not the same diff and adding a bronze helm can't change climbing skills which are CCDDS so something is wrong there.
climbing gloves
Stealth=floor(dex/3)-30 Magic=floor(int/2)-30 climbing.tree/rope=10+floor((dex+str)/2) climbing.rock=30+floor((dex+str)/2)
climbing footwear
Stealth=floor(dex/3)-25 climbing.tree=8+floor((dex+str)/2) climbing.rock=25+floor((dex+str)/2)
--Frazyl 05:14, 16 September 2011 (UTC)
