Sew
From Discworld MUD Wiki
Sew is a command inherent to various needles, used to improve the condition of various objects. If the condition of objects such as clothing, armours, and containers is not maintained, they may be destroyed and lost forever.
Contents |
[edit] Commands & Syntax
Syntax:
- pull thread from <spool>
- thread <needle> with <thread>
- sew <object> with <needle>
- mend <object> with <needle>
Note: The sew command is inherent to needles and does not need to be learned. Not to be confused with the priest ritual "perform mend".
Your bonus in one of crafts.materials.needlework or crafts.materials.leatherwork determines your success and how much the condition of the item is improved with a single attempt. Failing an attempt to sew a severely damaged item with low skills may result in destroying the item.
The needle must be held and threaded with a thread before attempting to sew. Each sewing attempt costs 25 craft GP and requires a thread. The thread is consumed on either success or failure.
A heavy-duty needle and strong sinew thread can be used to sew leather items. Many other types of needles can be used for fabrics other than leather.
[edit] Thread Details
Commonly found in sewing supply shops, thread can be purchased by the spool in various locations. Each spool contains a number of threads. Threads can be wound on a spool using 'wind thread onto spool'. This currently turns silk threads on spools into cotton threads (see discussion page).
Commonly found in leatherworking shops, strong sinew thread can also be purchased in various locations.
[edit] Skills Used
- crafts.materials.needlework used for sewing all sewable fabric other than leather.
- crafts.materials.leatherwork used for sewing leather only
[edit] Related Achievements
Stitched In Time
Fear To Thread
Mending achievements category (Crafts)
