Adventuring.movement.swimming

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Adventuring.movement.swimming
Short form
Ad.mo.sw
Stat dependencies
Con Dex Int Str Wis
2 2 0 1 0
Skill tree
Adventuring
movement
swimming
Skill in TM wiki

Adventuring.movement.swimming is the skill which determines how well a player can swim, stay afloat, and some related things.

Contents

[edit] Uses

  • Staying afloat (resist sinking down) with more burden, as well as swimming up with more burden.
  • Resisting being swept into another room by the current, where applicable.
  • Swimming from room to room.
  • Dunking people or avoiding being dunked in the pool in Creel Springs.

[edit] Swimming Items

There are some items that assist in swimming.

  • Floaties make a player more buoyant. Available at the Creel Springs bathing shop.
  • Fishy flippers are available in the Fish temple in the sunken ship below the Bes Pelargic harbour. When worn they should make it easier to move around in the water but harder on land.
  • A shimmering fish scale bodysuit (it's a shirt) is also available from the Fish temple in the sunken ship but it is unclear if it helps to swim.

[edit] Spells and Rituals

  • Sacred Fins will increase the swimming skill of a player if they are not wearing anything on their hands or feet.
  • Breathe Underwater will allow a player to breathe underwater.
  • Finneblaugh's Thaumic Float will allow a player to float over water instead of sinking into it. It does not work underwater however.

[edit] Tips

Holding weapons and wearing boots while swimming makes it more difficult to keep afloat or move. Unhold/remove such things first and then try moving before "remove all, drop all" if you find yourself in water unexpectedly.

[edit] Notes

Witches float more easily than other characters making it far easier for them to swim.

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