Unquiet Spirit
From Discworld MUD Wiki
| Unquiet Spirit | |
|---|---|
| Ritual information | |
| Deities | Fish, Hat |
| Type | Miscellaneous |
| Base GP cost | 120 |
| Components | holy symbol, a prayer book containing the prayer "Piercing the Veil", a dagger and a lit candle |
| Required powers | speech, movement, sight |
Unquiet Spirit is a priest ritual that reanimates the corpse of a dead opponent, causing them to reequip their armour and fight alongside the priest.
Contents |
[edit] Performing
This ritual costs 120 GP, and is not performed on anything, although it affects human corpses in the room.
It requires the powers of speech, movement, and sight.
[edit] Skills
This ritual uses faith.rituals.special, faith.rituals.misc.area, and faith.rituals.defensive.area.
[edit] Components
- A holy symbol
- A prayer book containing the prayer "Piercing the Veil"
- A dagger
- A lit candle (which must be lit performing the ritual, and which will not be dowsed automatically)
[edit] Performing messages
Performing
You speak the prayer of separation. You hum a hymn of binding. You heat the copper fighting knife over the candle flame. You carve a glyph into the decapitated corpse of a poor beggar with the copper fighting knife.
Success
The decapitated corpse of a poor beggar crumbles to dust, seemingly drained of something vital.
Failure
You feel weakened from the strain of trying to bring back the dead.
Note: Failing badly enough, such that you get this message instead of the generic ritual failure message, damages your constitution.
What others see
Details needed.
[edit] Spectres
Spectres will automatically assist you in combat (after ten seconds or so), but if you want them to protect you, you'll need to order them to do that specifically.
They cannot be healed in the normal fashion, but you can "feed" gp to them to heal them:
feed <spectre> fully
feed <positive number> {gp|gps|guild points} [to] <spectre>
It seems to be possible to do this even when they're not wounded--the effect of this is unknown.[research]
[edit] Duration
Spectres can last a fairly long time if not killed or dismissed, thirty-five minutes or so. It's unknown whether this is skill-based, or whether feeding the spectre gp affects this.
[edit] Leaving
It looks like this when the spectre's time runs out:
The groaning spectre fades nearly to nothingness as it prepares to depart. The groaning spectre groans. The groaning spectre dies. The groaning spectre shimmers and fades from existence.
[edit] Wards
This ritual cannot be bestowed as a ward.
[edit] Notes
If you try to summon another minion while controling a spectre, you can lose control of the spectre, causing it to turn on you. Unlike dooms, they will not leave after getting in a few hits, but will follow you around attacking you for a few minutes.[research] You won't be able to order them to leave at this point, although losing them may or may not work.[research]
